Nasu is a spritesheet and nametable editor created to help us design and assemble the assets of our famicom games. It can import and export both .chr spritesheets and .asm nametables. If you wish to learn more about creating 8bit projects, see our Assembly Guide.
Meet Nasubit, the mascot for Nasu. Nasubit is there to talk about updates relating to Nasu.
The viewport is divided into 3 regions, the Sprite Editor, the Tile Selector and the Nametable Editor. The Sprite Editor allows you to see 16 tiles at once, and paint sprites in 4 colors. You can navigate the sprite editor with the wasd keys, and you can change the brush color with the number keys(1 to 4).
The Tile Selector shows you 512 sprites, or 256 sprites per page. To toggle between the two pages in memory, use the tab key, and to move the selected tile, use the arrow keys.
The Nametable Editor shows you the full arrangement of 32x30 sprites. Select a sprite in the Tile Selector and click on the nametable editor to paint it.
If you don't wish to download the build(60mb), we recommend that you instead download the source files(100kb) and use the application directly into your web browser. If you have access to a reliable internet connection, you can use Nasu in your browser. If you find a bug or would like to suggest an improvement, open an issue.