Oquonie is a textless isometric puzzle game.
You must make your way through a seemingly endless succession of rooms. You will not be alone. Your incarnations will have the help of bizaroid characters that speak an obscure language.
We made Oquonie while living in Japan. The game is a reflection of our experience navigating a new country, with language as a recurent obstacle. Oquonie is about being lost in a foreign space.
A big inspiration for this project was the short story "A town without streets" by Junji Ito, about a city of endless interconnecting houses and rooms, where privacy is non-existent. To preserve the little privacy they do have, the townspeople wear masks.
Oquonie was our first project collaboration. Back in 2013, we both had full-time jobs, working in studios in Tokyo. It was Devine's second time programming a full game — after Hiversaires — and first time working with animated sprites. It was Rekka's first ever self-published game. We made progress on the game after work hours and on weekends, for a total duration of 6 months.
Oquonie was released on February 14th 2014 on iOS. We spent many more hours on the game after release, adding extra content and porting it to other platforms, all thanks to our collaborator and friend Rez Mason. The game was nominated for an IGF award in 2015, for visual excellence.
In 2018, the game was removed from the iOS store, with our certificate expiring after many months at sea in areas of no, or little connectivity. Shortly after that event, we decided to step away from publishing our game with Apple, in an attempt to stop promoting a company that profits from devices that are expensive, unrepairable and wasteful. Instead, the game was published exclusively on the Itch.io store, a publishing platform that is in line with our values — know that we did not take this decision lightly.
The game now runs on Linux, PC and Mac.